
01 PROFESSIONAL
MY KNOWLEDGE & EXPERIENCE IN SOFTWARE
#C
90%
UNITY
90%
++C
30%
UNREAL
30%
GIT
80%
JIRA
70%
AUTODESK MAYA
60%
FIGMA
80%
ADOBE ILLUSTRATOR
70%
ADOBE PHOTOSHOP
50%
JAVA
70%

03 Experience
FEB 2024 - JUL 2024
SENIOR SOFTWARE DEVELOPER
CONDUCTR
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Developed a server/client interface which translates web messages from a Raspberry Pi-powered physical game gun to user input in Unity using C# and an in-house web-socket Unity package
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Designed and implemented the script architecture for a modular pellets and bullets shooting system, utilizing Dependency Injection, Microsoft Services and Event-Based Communication in C#
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Created 5+ game prototypes to test out core game mechanics for an in-development Social Gaming product using Unity, C#, VFX Graph and mathematics
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Engaged in user experience workshops with the Media & Art Director to define the player experience for an in-development Social Gaming product
JUL 2022 - JUL 2022
SOFTWARE DEVELOPER: EATON HALLOWEEN FAIR AR APP
INTR Studio
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Developed dice-based player movement along a tiled game board using Unity
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Created a recipe-brew mini game in Augmented Reality (AR) using AR Foundation's image tracking technology
MAR 2021 - MAY 2021
SOFTWARE DEVELOPER: VR PIRATE GAME
INTR Studio
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Scripted pickable and interactive props in VR such as pistols, swords, daggers and page notes
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Populated a Unity scene with interactive props, messages and notes to direct the user through a linear story in VR
NOV 2018 - FEB 2019
SOFTWARE RESEARCH INTERN
Curtin HIVE
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Created an engine to generate scientifically accurate 3Dimensional craters using Unity
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Optimized the developed engine to render 250,000+ particles per second while updating their location and pressure values over 200+ time-steps
FEB 2024 - OCT 2024
CO-FOUNDER
Seshen
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Devised and led a Kanban-style product life-cycle across application development, documentation,
marketing and internal operations, resulting in a timely execution and delivery of the product -
Designed a desktop and mobile user interface of the platform including a full dynamic component
library through feature iteration and competitor product analysis -
Created the business’s strategy by outlining market opportunity, conducting market research and
developing the business model, go-to-market strategy, milestones and financial model
SEP 2022 - JAN 2024
GAMEPLAY ENGINEER
VividQ
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Created an AR game library using Unity including a two-player card battler, burger assembly game and an arcade style racer with user input from the leap motion hand tracker to showcase the potential of Holography in the game/XR sector
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Took leed ownership in game projects throughout the game design life cycle; from game idea
to prototyping and testing to project delivery -
Used Agile principles and practices as well as version control tools to track and fix game bugs,
conduct code reviews and QA game projects
NOV 2021 - FEB 2022
INTERN ENGINEER
Dolby Laboratories
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Created an internal research platform for exploring spatial audio experiences using Unity
AUG 2019 - NOV 2019
JUNIOR VR SOFTWARE DEVELOPER
Stirling Labs
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Implemented a SteamVR-Action-to-Button Input Mechanism within the Unity3D Engine in C# for a Virtual Reality Engineering Collaboration Software while maintaining hardware abstraction
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Designed and executed a Controller Input Event System for the SteamVR SDK, significantly improving run-time performance of a Virtual Reality Engineering Collaboration Software
JAN 2017
ACCEPTED TO CURTIN UNI.
ELECTRICAL & ELECTRONICS ENGINEERING + COMPUTER SCIENCE (DOUBLE DEGREE)
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Received Curtin Excellence Scholarship
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Received Curtin Principle's Recommendation Award
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Graduated from high-school with an ATAR of 98.05

CONTACT
feel free to contact me during week days.
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Will typically respond within 24 hours of the time received.
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Mobile: +447931733191





