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01 Startup Projects

01 Startup Projects

SESHEN

https://seshen.io/​

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Seshen is an event organisation platform for play-based activities (sports and hobbies). It helps event organisers attract new players while helping players discover and easily sign up to their favourite activities. As a Co-Founder of the startup I led the company's project management, product design using Figma, sales, marketing and investment outreach.

TROFEO

Trofeo leverages financial consequence and peer pressure to help you and your friends accomplish your daily goals.​ Using Trofeo, you can connect with friends to create accountability partners who can check your daily progress (and mistakes) at any given time.

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As a co-developer of Trofeo I led the project's product design where I created the app's UI including wireframes using Adobe XD.

QUEST REVOLUTION

https://ahmadlaham1990.wixsite.com/quest-revolution

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Quest Revolution is a time-limited Geo-location based real life RPG. In Quest Revolution players race against the clock completing main and side quests, hunting down other players and earning in-game items to be the first to collect all 'Quest Cards' before the timer runs out.

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I developed the game using the Unity Game Engine and utilising the Mapbox SDK to fetch the user's location in real-time.

02 AR Holography Projects

02 AR HOLOGRAPHY projects

REALMSTRIFE (PROTOTYPE) - AR HOLOGRAPHY GAME DEMO - VIVIDQ

AR game demo prototype created using Unity where two players battle each other in a card battler. In RealmStrife, you carefully choose cards based on their health and attack points as well as passive abilities to play into a front or back slots. The player with cards remaining at the end of the game wins the game. This AR game demo was created as a part of an AR game library to demonstrate the potential of VividQ's Computer Generated Holography (CGH) in the Game/XR sectors.

Nov 2023 - Jan 2024

SUNSET DRIVE - AR HOLOGRAPHY GAME DEMO - VIVIDQ

AR Game Demo created using Unity where the player has to navigate an endless barrage of asteroids and stay alive! The player pilates the ship by moving their hand, with the ship changing position and height depending on the hand's position and height. This AR game demo was created as a part of an AR game library to demonstrate the potential of VividQ's Computer Generated Holography (CGH) in the Game/XR sectors.

Jan 2023 - Mar 2023

BURGER BOSS - AR HOLOGRAPHY GAME DEMO - VIVIDQ

AR Game Demo created using Unity where the player has to assemble burger orders using the ingredient baskets. When they assemble a burger correctly, the player is awarded with points, otherwise points are deducted. This AR game demo was created as a part of an AR game library to demonstrate the potential of VividQ's Computer Generated Holography (CGH) in the Game/XR sectors.

Jan 2023 - Mar 2023

03 VR projects

xSpace allows everyone involved in an engineering project to step inside structures that are still on the drawing board or during various stages of construction.  Management, design, engineering, clients and construction teams can all walk around inside a design that feels like it has already been built.

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I overhauled xSpace's VR interaction system by implementing a SteamVR-Action-to-Button Input Mechanism while maintaining hardware abstraction. The new VR interaction system was coupled with an input event system that uses the SteamVR SDK, which significantly improved the run-time performance of xSpace.

XSPACE - STIRLING LABS

Aug 2019 - Nov 2019

INTR's VR Pirate Game is a linear VR story game in which the player unravels the mysteries of an abandonded pirate ship. The player learns of the ship's captain and crew by searching for the captain's logbook pages which details the horrors that the crew and the captain went through before their demise.

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As a VR Software Developer, I created interactive props, weapons and logbooks that the player can interact with in VR to unravel the story of the abandoned pirate ship and eventually engage in a fight against the kraken that took the lives of the ship's crew.

VR PIRATE GAME - INTR STUDIO

Mar 2021 - May 2021

03 VR Projects

04 AR projects

FLAPPY PIGEON AR

Jul 2021 - Aug 2021

FOOD MANIA AR

Jul 2021 - Aug 2021

SKY TOWER AR

Jul 2021 - Aug 2021

EATON FAIR HALLOWEEN APP

Jul 2022 - Jul 2022

AR Cauldron Game
UNDER NDA
04 AR Projects
05 DESKTOP PROJECTS

05 UNREAL projects

CATCHNIP - UNREAL 5 LEARNING PROJECT

CatchNip is a game where you control a cat that catches catnip! In Catchnip, a cat called Anabella was left home alone and it snifs out and catches catnip around the house. The more catnip Anabella catches, the higher it can jump, which allows it to reach portions of catnip that were outside its reach before. Search around the house for the portions of catnip and catch enough catnip to be able to reach all the portions of catnip left behind by its owner! CatchNip is a project created in Unreal Engine 5 for learning purposes

Sep 2023

MOUNTAIN RANGE - LEARNING UNREAL ENGINE 5

Created a mountain range using assets from Unreal's Megascan library to get familiar with Unreal Engine 5

Aug 2023

06 Arduino Projects

THESIS PROJECT - CAMERA-INDEPENDANT 3DOF HAND AND FINGER TRACKING IN VIRTUAL ENVIRONMENTS

Curtin University

This finger tracking solution was created to explore the potential of using IR sensors for the purposes of finger tracking. The showcased demo is a small game aimed at individuals with limited finger and hand mobility. The game incentives the user to create different gestures by awarding them with a score for each completed hand gesture.

Mar 2021 - Nov 2021

06 ARDUINO PROJCTS
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06 ART Portfolio

07 ART Portfolio

© 2024 By Ahmad Allahham. Stay Awesome.

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